How to get more channels ae2. Jul 29, 2019. How to get more channels ae2

 
 Jul 29, 2019How to get more channels ae2  If you have smart, covered, or normal ME cables attached to dense cables, the dense cables still can carry the same 32 channels but the other cables can only continue up to 8 of those channels of the 32 in that line

I am obviously doing something wrong and if anyone can. Having one big system made adding new factory additions easier, until the network had so much IO that simply breaking a cable would cause a second of lag while AE2 was recalculating the network. The ME Controller is a block added by Applied Energistics 2. The drives will act a bit weird until you get all the tunnels configured with your memory card. 10 today I realized, that you cant use more than 5 terminals onto one system. Without it, only up to 8 devices can interact, any more and everything stops working. From there, you can have any number of exit points. shadowfactsdev. Without autocrafting there is absolutly no need for a controller. Channels just make the mod not brain dead easy or overpowered, and once you think about it it’s not really something hard to overcome. you might be missing one channel there and the nearest things get one first. I'm not sure what the problem is because the Dense cables that I'm using only list 2/8 channels used, nowhere. A Controller can provide up to 32 channels per facing if dense cable is used. defakto227 • 4 yr. I have cleared space around the entire assembler tower to make sure there are no other connections interfering with the channel. Thanks for the diagram. com, stoneblock version is 1. Welcome to the Applied Energistics Mod! This mod is all about digital storage and is much more complicated to it's counter part Refined Storage. You can theoretically expand a near infinite amount of channels on 1 cable, using P2P extensions. Also, you can put p2p tunnels directly on a. you are also advised to use storage drawers with ae2. tterrag1098 • EnderIO/Chisel Dev • 9 yr. Think of them as individual cables within the wires you use. On any volume you wish to capture that is more than a few blocks large, you really are going to want efficiency to be 100%. Once you have this it opens up the ability to use more than 8 devices and you can remove the energy acceptor. r/feedthebeast. Hey guys, I am playing Infinity evolved on MC 1. IPieLover • 4 yr. ME Drives are a device in Applied Energistics 2 which allow users to store up to 10 ME Storage Cells as opposed to a single cell that can be placed in a ME Chest . AE2 is very usable without the Controller, you get eight channels and more with a subnetwork. The ME Network is a multi-block structure added by the Applied Energistics 2 mod. E2E will also support Refined Storage automagically, if you wanted to add that to the pack manually and just avoid AE2. You would only have to put down a p2p tunnel at the other end to get back those 32 channels. Definitions. " If those are Energy Cells, then we will probably need pictures of your setup to figure out what is going wrong. place ME cable connected to the acceptor and then connect the charger, make sure the charges base or top are connected to the cable, else it won't work. With subnetworks you can automate nearly anything that can be automated. Interior: 135 Tunnels giving 4320 channels, 5 sides on the outside are required to extract these tunnels. ago. There may be more. use that as a connector (like a Cable Anchor or another cable attachment) to send power to a sub-net without connecting it. com wrote: Maybe we should call it infinite channels — Reply to this email directly or view it on GitHub #1369 (comment). Applied Energistics 2 (AE2) is a mod for Minecraft that adds advanced storage and automation systems to the game. r/feedthebeast. is cable) , , , . But I definitely wouldn't like to have ae2stuff in every pack. Keep in mind that a single controller can handle 192 channels, 32 per side,. Start with this. ago. I have an Empowerer from Actually Additions 2, but it seems to be fighting for bandwidth with my Molecular Assemblers. The quantum network bridges are connected via dense cable directly to my me controllers in the overworld so they're not hooked up. My Very First Quartz. Though you shouldn’t need too many duplicate machines. Even if you have enough overall power to cover everything, you might not have enough tick-to-tick surge. Its a little more of a challenge to setup. The command is: /ae2 channelmode <mode>: to change it This guide was originally created by ShneekeyTheLost. Exterior: 578 Tunnels giving 18496 channels. On default configuration a normal cable holds 8 channels, a dense cable holds 32. Now your next recipe should be named item 1 + the next 8 components = named item 2. Again, turn it 90 °. Glass, Covered and Smart cables all support 8 channels. I have looked through the config files and the whole minecraft instance, but I cannot find out how to disable channels in ae2. I do personally prefer AE2. 168. In short, to use ID, all you need to do is use a world block exporter, with a logic card set to filter the block placed to be the one you want the flower converting, and a world block importer with the logic card set as a filter to import only the transformed product. First I'd highly recommend you change out those glass fibre cables with smart cables. It exports items from an ME Network to the attached inventory. A quick and simple video showing you how to get limitless channels in AE2. Formatting was added by TheSatanicSanta. Today is the. The only catch is that you have to run a separate p2p tunnel to access the auto crafting capabilities. Coming from AE1 the changes feel pretty severe going from the big fire and forget network to this much more micro managed style. ? join the family here ? _____i hope you guys are enjoying the videos theres more to come s. r/feedthebeast. You can use storage busses. That's great! Just what I've been looking for. They are usually very limited in scope and rarely directly accessed by the player (mostly for automation). The usual advice I see for autocrafting those byproducts is to make a processing pattern with way more input items than you would need to make one output item. In total: 22816 channels through P2P tunnels, but there are a few more that I forgot when I recorded the video. 1. The ME Controller is a block added by the Applied Energistics 2 mod. 94. More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. Tunnels are 1 input to N outputs. The main thing to rember, P2P is single input, multiple output. The 6th Terminal doesnt get powered (or it steals the power from a Terminal further away which then goes offline). . anabsolutesloth • 3 yr. 18, AE2 10. 1. Change the "channels" from "default" to "infinite" (or "x2", "x3" or "x4") - "infinite" will disable channels completely. Channels just make the mod not brain dead easy or overpowered, and once you think about it it’s not really something hard to overcome. Bear in mind that you are still limited by the maximum number of channels from AE2(32 by default). If you are looking for buckets, you can use a modification of either of these methods. This mod adds an insane. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. Here you can see we have 64 ME Drives, each need one channel. 1 AE2 Channel Surfing for Newbies (A Reference Guide for the Rest Of Us!) 1. 2 Steve's First Network . This breaks the recipe scripts as it disable blocks as well. -2. AE2's analog is that storing a new item takes a lot of data, while each extra item after that only takes 1 bit (1/8th of a byte). To carry out 32 channels use a dense cable (any color, different colors don't connect) and then you could use a dense cable to connect your p2p on other dense cables coming off the controllers. Place 5 additional interfaces on the assemblers on the top and each of the 4 cardinal directions. Refined Storage is easier to set up as a storage system and can autocraft everything that goes into a crafting table past that, AE2 is pretty much the winner. I don't remember if it's in E2:E but AE2stuff comes with some wireless connectors that do what you are looking for. ago. For most people, the power buffer provided by their Controllers is enough for everything they want to do. Also one of the reasons TE ducts were delayed. The mod includes a network-based. This makes it the Input Tunnel. P2P points act as a 32 channel input to a single carrier channel. Connecting multiple line from the controller to IO Port does not allow it to use more than 8 channels. . Put an anchor on the bridge at the bank end and add a dense cable to the top of the controller. Mihoshika • ATM8 • 8 mo. Of course, then you get more complicated stuff like the P2P tunnels, but it's better if you just understand regular. Smart, covered, or normal ME cable = 8 channels carrying capacity. The last bit is power. Think of these as data lines. The point of P2P isn't to get more channels, simply to get more channels through a smaller cable. . The key to large networks in AE2 is using P2P tunnels hooked up to dense cables on controllers. Otherwise, if no channel is left, it stays pink and you see "Device Offline". Support me on Patreon: hopefully non-confusion primer on Channels, and important mechanic in AE2In this series we'll be g. The other 3 channels were then used to connect to all the machines. 2Remember import bus imports items into the ME system, you don't want an export bus. 7 of which are in use between the IO port and the SCS, and 8 in use between the controller and the IO Port. I can access all the main storage from the subnet, the main network can access everything inside. Obviously 6 sides/block would be optimal but that can only happen with a single block, so it's not scalable, similarly 5 sides/block can only happen with 2 blocks, so the best you can get is 4 sides/block, meaning each controller block is. Hi, is there a way I can turn off channels on my server,I can't find the section in the config file(s) for the channels. Although I still like the idea of having the extra dense cable for a challenge to overcome early ae2 with channels, then having the extra dense cable really expensive to have a resource challenge later. Compact Machine Tunnels (the connection from inside walls to the outside faces) will replicate any Forge Capabilities (a code thing used in many mods) between the blocks next to the tunnel and outside face. Additional channels can be added to network via placing additional controllers adjacent to current controller (with a few structure rules) Dense lines from each side must be completely independent of another, or else the network interferes. ago. If you have a dense cable on the quantum link Ring, which is on the main network side, you are going to have 32 channels and 8 if you use a smart/ fluix cable, respectively. But even a second dense cable placed on a bottom corner only picks up 2 more channels instead of the other 6. Any device will try to find the shortest path to the controller. I'm currently using the FTB Beyond pack for 1. But you could use some more elaboration on how networks are setup for practical applications or what defines a working network from a non-working one. P2P connections are not unique. Watch on. Then it showed 2 channels. This allows you to connect channels from that dense cable and, since you can have multiple outputs with P2P tunnels, you could always hook up 16 P2P outputs and use those 32 channels sparingly. You need to path the dense close to your target and then branch off a normal cable. Edit: It seems you need to connect elsewear on the controller. However ME Dense Cable can support up to 32 channels, the only other devices capable of transmitting 32 are P2P Tunnel and. Get 1 cable which has 8 channels connected on ONE of the controller cuboid face and another cable on another face without touching the other cable and you have 8 plus 8 channels/blocks you can connect to your ae2 network . • 6 yr. shift + ctrl + click: crafts as much as possible and places it into your inventory. maybe check the cable to the controller. Device missing channel. so the further the next meteor is, the higher spawn chance you have. It's like if Thaumcraft had an option to completely remove research from the game, or Blood Magic an option to make it so you can't actually be killed by any of. Most, but not all, AE2 devices require a channel before it will turn on. Personally, I go with efficiency, i. Applied Energistics is a Minecraft Mod which contains an advanced storage system called ME that lets you store items compactly and in the way you want, as well as do intricate automation. Keep in mind that a single controller can handle 192 channels, 32 per side, most players use large controllers for looks/laziness when planning their ae networks. You can craft in 4 ways: normal click: like in the normal crafting table, you get one ‘unit’ to your cursor. e. Of course, it is limited by the number of channels a cable attached to it can carry. 2. You mentioned "AE2 power banks. It is the heart of ME Networks and is used to provide more channels to the network. More Topics. You get dozens of channels for $25 per month, but spending just $15 more gets you nearly 50 channels. 10+, you can theoretically use the EU P2P Tunnels (Mekanism can use EU be default), but those are buggy in that version. Craft a Blank Pattern and encode it with the desired recipe in a ME Pattern Terminal. Then, slap a ME Storage bus on the Tier 1 block (at the bottom) and set it to store inferium. If you use smart cables you'll see how many channels are in use. That gets you 512 channels (16 * 32). Since AE2 only directly handles the 5% "tax" then each one of those would theoretically increase your transfer speed of FE P2P Tunnels by 16,000,000 RF/t. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. Most devices such as standard cables, and machines can only support up to 8 channels. If you wanted to craft more, you'd need to add more Crafting Storages to your CPU. Also when i set it to disable that doesn't work either. This is no longer a problem. An expandable and versatile advanced data storage system with a multitude of applications. You can't do much in AE without them. Slap another ME Storage bus on top tier assembler to. The ME Dense Cable is the only cable that can support 32 channel simultaneously so it can be used as a main data line to connect to another ME Controller or branch off into 8 channel distribution lines via ME Glass Cable, ME. Each of the fluix cables should be able to carry the 8 interfaces I have attached in their respective rows, and all these channels should be funneled into the dense cables. Neither. This talks more. 7, just about everything you used to know about it is now different, and there's new mechanics that need addressing. • 2 yr. Devices connected to the same network can communicate and interact with each other, and the channel system limits the number of devices that can be connected to a single cable, adding a layer of planning and. There can only be 1 broadcaster per channel network, however you can have as many receivers as you want. The p2p connectors can have a dense cable on one side, but not on both which is unfortunate. Now its working to the maximum potential it has. You can also expand your controller into a multiblock if you run out of sides. ago. Contents. The ME Interface acts as an in between when working with pipes, tubes, networks, or machines from other mods. The issue: When I connect the tower with two levels of the mentioned layout, the dense cable on the controller reads 8 of 32 channels. What I don't understand is when I try running a dense cable for my p2p tunnels, I still hit that 8 p2p tunnel devices limit. Asking for a smaller version, more compact version, or more efficient version of something will also be considered invalid. I decided to go with the subnet design you talked about in your video, although I decided to put a crafting CPU on the subnet and use interfaces, instead of the level emitter/export bus approach. The Terminals, Crafting CPUs, and ME Interfaces all have to be on the same network. Put all the patterns in the interface. Another important thing to remember is power. RefinedStorage users I guess you fall into the channels off category. #4. With AE2, you can confidently design your systems around AE component optimization, and reduction of channel usage, through non-AE type automation integration into your systems. First and foremost is storage. The key to large networks in AE2 is using P2P tunnels hooked up to dense cables on controllers. If it runs out between ticks you can get network resets. json" in the folder "config/ae2". Those with indoor metal antennas will find that grounding them is one way to gain better reception and get more channels. Hey everyone, I'd be really fascinated to see what people have built for their AE2 setups, especially epic auto crafting. AE2 autcrafting is a life saver!! I recently migrated my small controller to my twin 7x7 skeleton controllers (the second controller is for managing the p2p channels) and hooked up 80 more interfaces with 40 molecular assemblers to my pre existing 60 with 30, literal walls of crafters. will post updates on free time to show my advancement in the base. 10. Still not enough channels? Well, there's a solution to that. Rest of the video is a more in-depth demonstration of how they work, and how to design with them in mind. Suppose you have 32 channels going into a P2P tunnel, you can pass those channels to another point on your network. Im not quite sure about how energy cells work, where would the cell go?In your example, there would be 2 channels in use. The type of the P2P Tunnel is determined by the type of the item used by the Player (Right-click with the item). For items I know for sure it exists, I saw it. AE2 has a 'spatial storage' component. Neither. Once the system detects named item 1 has finished it’ll put it and the next 8 components and named item 1 into the chest. as long as it isn't full of exported materials it will add any added items into. This means you can output to as many points as you want, but only input at a single point per tunnel. Today is the f. Create a minimum of 12 p2p channel configs. As I recall, you can't put P2P (or any other) nodes directly on dense cable. ago. You can have a system without a controller so long as you don't exceed the 8 channels, that being said if you use different colored cables you can link. In this mod, you’ll be able to craft an item called “ME Cable”. Or just go into the config and set "channels" under Networkfeatures to false. When you've connected your pylons to your Spatial IO Port, if everything is cabled correctly, after a short calculation period you should see an efficiency number. As I said, take a look into the config, should be self-explanatory how meteor gen works. ; Item, set using an Hopper. The CPU must be a cuboid, completely composed of the parts listed above; air or other blocks are not valid. Tunnels are 1 input to N outputs. Storage, 1-32 depending on how much you want to store. Channels on or off in AE2? I'm curious what the general consensus is. The 5 sides can carry 160 channels, and since 135 are for. I've got some extensive AE2 setup in my base, and I'm having a weird problem where some of my devices on the physical periphery of the network don't have channels. To carry out 32 channels use a dense cable (any color, different colors don't connect) and then you could use a dense cable to connect your p2p on other dense cables coming off the controllers. You could use smart cables instead of the regulars if you wanna see your channel usage. AE2 is more complicated, even if you ignore Channels, but far smoother, is constantly developing, and some people just want to work with the complexity. While leaving channels off let's you focus on whatever you're automating, you miss out on having to plan out your network and utilize P2P and the various cables provided in the mod. Interface as an input, one Storage Bus to your main network, and one Storage Bus to your processing line. Replace the left P2P bus (on your controller network) with a Storage Bus. nlogozzo opened this issue Oct 8, 2017 · 1 comment. With channels enabled, people use (often a lot of) ME Controllers, which come with a small power buffer. Applied Energistics 2 (AE2) is a mod for Minecraft that adds advanced storage and automation systems to the game. The other function of the controller is raising the amount of power the network can take in per tic. If you want to do that with AE2, then note that Storage Buses get way more than 15 filter slots. Now a crafting network is completely different. The most common usage is to run Dense Cable over long distances without needing to use a ton of Dense Cable. Okay here we go again, I hope this explains it a little bit better. What any P2P tunnel does is connect 1 input to any number of outputs for a specific resource. It only requires you to use AE2 items in the recipe for RS items, so it's not unlocked too early if you drop the mod in. As well as setting up your very first ME-system. Basically, a single face of a controller can connect to a P2P input bus using a single channel. just got this glitch myself i run a 3 man server and the first one to connect can see channels fine after there are 2 or more players online it start acting up and eventually only showing the channels to one player. So it looks like each P2P node is taking up a channel. The only mods I presently have installed are TE, AE2 and MFR, but I am open to installing others. AE2 hands out challenges constantly, from the ever present channel system to figuring out how to automate the in-world (water) crafting using the tools provided. As modded_weeb wrote, you can disable it in the config files (if you have access to the server). 8 in normal cables. The channel usage hasn't been maxed out, so I don't know why it's not showing them in the interface terminal (which keeps scrolling automatically. It is easiest to break your in half so that they can't try to pass all 16 channels out one end. In one instance, I set up a production line, started adding the little bits of AE I needed and ran out of channels on that line and had move most of it over to a separate line. Server address is sb. (In case anyone wants to know, program used for images is called Dia, I actually use it for keeping track of my ME systems in a very similar manner to what is shown. Only in this case, it can be ME Channels, or whatever else you setup the P2P tunnels to transfer. It's effectively Dense Cable at the 1/4th cost of normal cable, but with more expensive endpoints. See full list on ftb. The enabling/disabling channel is completely random, i can be inside my ME, search some some items and "clic" no more answer, all gray, i check and : "missing channel device" however, and as you can see, only 6/8 channel, and anchor cable used for avoid any routing mistake. 1. It can only perform one task at a time, the Co-Processing unit gives it the ability to process one additional unit per unit simultaneously. The channels system is awesome! A bit complicated but I absolutely love the engineering aspect it brings to an otherwise overly simple to use mod. ItIsHappy • 9 yr. They are manually linked, so one input can have multiple outputs if they are all on the same sub-network. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. To get to use the full 32 channels per face, you need to have a dense cable connected from (excluding p2p) the ME Controller to carry the 32 channel signal long enough for you to branch out with normal fluix cables. Change the interface thats on the bottom on the 4th image. There is support for both private and public channel networks. The point of P2P isn't to get more channels, simply to get more channels through a smaller cable. I didn't know that. I'm unsure how the controllers function. That's a lot of channels. Put a chest on the place the new hopper is pointing to. AE2 can be complex if you want it to be, that's for. You then have a line through the middle to get the center spike, you can have two spikes just off to the sides and then a little bit up the top for the last two. Your main network + P2P network both require power. Power will flow but not data, so those 8 devices will not use channels on your main network. In addition, they can bundle network channels to carry more channels from one point to another across a. Then you can get as low tech as a hopper with a chest on it feeding into the system. So with just my auto crafters I'm using 240 channels! The P2P Tunnel for ME, for instance, passes through channels. The version of AE2 is:AE2 Channel Surfing for Newbies (A Reference Guide for the Rest Of Us!) By request, I've taken it upon myself to tackle this tricky subject: how to manage your channels for an AE2 ME Network. As a quick fyi, I never use any dense cables in my base. These are all working fine. 3 sides total of 24 channels instead of using 4 sides using 4-6 channels. 1. The fact that the unique amount of items per storage cell stays at 63 no matter the level is kinda disappointing. Suppose you have 32 channels going into a P2P tunnel, you can pass those channels to another point on your network. If they are disabled quantum bridges are the only way to do it wirelessly. Don't get me wrong, i know a smart cable has 8 and a dense cable has 32 but what i mean is to have "infinit" channels like in the SSD (super soaryn drive) where u use subnetwork. You could easily have 9 things on a non-dense cable line, or have a long string of blocks eating channels out of an adjacent dense cable. If multiple cables or devices are put together, the system just reroutes the signal path. I relearned a lot but I still don't totally get it and I don't really like the channel mechanic. from actually additions and drawers/drawer controllers from storage drawers are a HUGE help for those wanting a bit more use out of those storage buses, or if the. RIGHTCLICK on the p2p with the same memory card. AE2's devices are often modular, i. ; Function []. place the energy accepter connected to an external power source. 10, Forge 10. shift +click: crafts one stack and places it into your inventory. Get a crafting terminal (this is a world changer here). A key thing to remember is this: AE2 has channels. Every part in AE2 has an internal energy buffer, but it's small. Then again, the issue might just be something like not understanding the Channel system. Channels. It works to get more channels with the cable on an indoor antenna too. The more devices an AE network has, the more power it requires. I removed some interface and some import bus and export bus entities, and saw that i got -20/32 channels on the dense cable, if i attach an terminal or a interface/bus of any kind, the channels i see on the dense cable go towards 0, the. This is also how I automate the inscriber in AE2. The ME Smart Cable - Fluix is a block added by the Applied Energistics 2 mod. The pack was made by Bacon_DonutAE2 for Newbies. yawner42. This means you can output to as many points as you want, but only input at a single point per tunnel. In-Game Version. items in storage drawers and connect the controller to the ME network with a storage bus. Lazzed • 3 yr. The Controller has the ability to transmit data throughout the ME Network using 32 channels per side. The first step to getting started in AE2 is to acquire Quartz. Take four covered cables, combine with redstone and glowstone, and you get a. The conventional way to send "a bunch of channels" from A to B is to use a p2p tunnel. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. The Network Visualisation Tool is a tool added by the AE2 Stuff mod. I've got a couple floors of crafting CPU's and molecular assemblers that I'm trying to hook up, but I can't seem to run more than 4 p2p tunnels over a cable, with 8 p2p tunnel devices. The pack was made by Bacon_Donut Basically, any sort of auto-crafting job requires a certain amount of processing power. BUT I fear I might be out of channels one day, once I have so many ME Storage Buses. Minecraft Version: 1. g. Most machines will turn off once the tank is full. With auto crafting accessible via a p2p connected to the yellow network. Disabling Channels will break the Crafttweaker Scripts (Custom Recipes), since there's one for the Controller, this will utterly break every recipe in the pack due to the way that AE2 handles disabled items, and the way that Crafttweaker works, if you want to turn off Channels, you WILL have to go into the files. Normal AE2 Storage Cells have a 63 item type limit (9x7) which both protect against NBT overflow, and gives each size of cell a chance to be relevant (you use more cells to get more type storage, and cheaper (smaller) cells are more cost effective; but you may need more capacity in which case larger cells would be better). Applied Energist. Just use p2p, have 2 p2p links, (they're cheap!) and have the left side take 17/32 and the right side 13/32 channels. BTW: I prefer AE2 for all of this. (4) some EnderIO item conduits. OP already did that but was asking about the scripts that were bugging out. Last time I used AE2 I had my main network tunneling through itself, I don't see a problem with that. ago. So you typically can dispense with the glass fiber power connections on one of the sides. Main network on that one p2p system: 56 channels / 32 max Subnetwork: 8/8 channels. Make a canola farm, turn the canola into canola oil then use that for power (you can use industrial foregoing to automate the farming part) Make an extreme reactor and use yellorium for power. Basically, a single face of a controller can connect to a P2P input bus using a single channel. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. You need a AE controller to have more than eight channels on a network, and the "normal" (fluix, smart, ect) can only carry eight channels, so you need dense cable to have access to those extra channels. ago. I get that you can make a handful of things work using only 1 channel back to main controller. Also 1 More question Lets say I put 3 controllers in a straight line Like - - - with - being a controller If i put a row of dense cables right in front of it and they attach are those cables only capable of 32 channels or 96 channels Like (, is Me controller ) (. 188 ME Controller blocks. it might be just the distance so it doesnt get the channel from another device. 7. *SEE OUR NEW AE2 TUTORIAL SERIES FOR MC V1. Most are so small that they don't even have their own Controller, which is called "Ad-Hoc. You get 32 channels per quantum bridge, if I remember correctly. yep it requires more channels since each interface uses one.